ARES Commander provides a C++ plugin which lets you create third party Plugin Software for ARES Commander.
The CFx examples are in the following folder: \ARES Commander 20** SDK\Samples\CFx\. Open the solution file CFxSamples.sln .
Follow the steps described in “How to Create a Sample C++ plugin and build,load the plugin ”.
- Add a new C++ Empty project using visual studio 2015 as SampleCommand in ‘\ARES Commander 20** SDK\Samples\CFx’
- Header Section: Create the following header files:
1. SampleCommand.h - Creates the SampleCommand class with global and local command names
#include "FxCommand.h"
#include "FxCommandContext.h"
#include "FxUserIO.h"
class SampleCommand
{
public:
/** Description:
Sets non-localized version of the command name.
*/
virtual const OdString globalName() const;
/** Description:
Sets localized version of the command name.
*/
virtual const OdString localName() const;
~SampleCommand(void);
protected:
SampleCommand(void);
};
2. SampleCommandModule.h - Creates a new module for the SampleCommand class with InitApp, uninitapp, and object to represent the command
#include <RxModule.h>
#include <StaticRxObject.h>
#include "SampleCommand.h"
/** Description:
Creates a new module for Sample command.
*/
class CHelloCommandModule : public OdRxModule
{
public:
~CHelloCommandModule() {}
protected:
CHelloCommandModule() {}
/** Description:
Adds new command to the current module.
*/
virtual void initApp();
/** Description:
Removes command from the current module.
*/
virtual void uninitApp();
private:
/** Description:
Object from type sampleCommand is created. It represents the new command.
*/
OdStaticRxObject<SampleCommand> m_SampleCommand;
};
3. stdafx.h - Includes all the standard system include files/project specific include files that are frequently used
#include <windows.h>
#include "OdaCommon.h"
- Source Files : Create the following C++ files :
1.SampleCommand.cpp - C++ file for creating commands that you can call from ARES commander
#include "stdafx.h"
#include "SampleCommand.h"
#include "FxSystemServices.h"
SampleCommand::SampleCommand(void)
{
GetFxSystemServices()->WriteLine(L"HI, This is a Sample command.");
}
SampleCommand::~SampleCommand(void)
{
}
const OdString SampleCommand::globalName() const
{
// global command name to be called
return("MYSAMPLE");
}
const OdString SampleCommand::localName() const
{
// local command name to be called
return("MYSAMPLE");
}
2. SampleCommandModule.cpp - Defines entry and end point for the DLL application
#include "stdafx.h"
#include "SampleCommandModule.h"
#include <RxDynamicModule.h>
#include "FxSystemServices.h"
#ifdef _MANAGED
#pragma managed(push, off)
#endif
ODRX_DEFINE_DYNAMIC_MODULE(CHelloCommandModule);
void CHelloCommandModule::initApp()
{
GetFxSystemServices()->WriteLine(L"SampleCommandModule initApp");
}
void CHelloCommandModule::uninitApp()
{
GetFxSystemServices()->WriteLine(L"SampleCommandModule uninitApp");
}
4. stdafx.cpp - Source file that includes just the standard include files
#include "stdafx.h"
Do the following settings to make the C++ sample plugin to work.
- Open SampleCommand Property Page and do the following settings:
In Configuration: Release
In Platform: Choose the appropriate platform (in this example, it is x64). - Specify Additional Include and Library Directories: Include Libraries and Include files from ARES SDK folder.
- Additional Dependencies: Link appropriate libraries that implement ARES Commander plugin API. Libraries are on your drive,
in \Program Files\Graebert GmbH\ARES Commander 20** SDK\Libraries\dd_lib
- Change extension of output and other properties as in the image below
The name of the shared library containing the subclass of OdRxModule should be according to the rule: < application name >.tx.
- Define _TOOLKIT_IN_DLL macro
- Open SampleCommand property page and set C/C++ → Language → Treat WChar_t As Built in Type to No (/Zc:wchar_t-)
Nvigate to the C:\Program Files\Graebert GmbH\ARES Commander 20**\BIN and find the files named TD_Db_*.dll;
In our example, the file name is TD_Db_4.03_14.dll. Add the _4.03_14 suffix to your output .dll name to load it normally.
- Build the SampleCommand project, then Open ARES Commander and use the APPLOAD command to load your application:
In our example, we have SampleCommand_4.03_14.tx as result.
If there are no errors, a confirmation message displays as successfully loaded with the output of the project