ARES commander Commander provides a C++ plugin which lets you author create third party Plugin Software for ARES Commander.
The CFx examples can be found are in the following folder: \ARES Commander 20** 20XX SDK\Samples\CFx\. Open the solution file CFxSamples.sln and .
follow Follow the steps described in “How to Create a Sample C++ plugin and build,load the plugin ”plugin”.
New Project
Add a new C++
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Empty project
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using Visual Studio 2017 as SampleCommand in ‘\ARES Commander
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20XX SDK\Samples\
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CFx’.
Header Section
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Create the following header files
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.
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1.
SampleCommand.h
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Creates the SampleCommand class with global and local command names
2. SampleCommandModule.h - Create a new module for SampleCommand with InitApp, uninitapp and object to represent the command
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name.
Code Block |
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#include "FxCommand.h"
#include "FxCommandContext.h"
#include "FxUserIO.h"
class SampleCommand
{
public:
/** Description:
Sets non-localized version of the command name.
*/
virtual const OdString globalName() const;
/** Description:
Sets localized version of the command name.
*/
virtual const OdString localName() const;
~SampleCommand(void);
protected:
SampleCommand(void);
}; |
SampleCommandModule.h
Creates a new module for the SampleCommand class with initApp, uninitApp, and object that represents the command.
Code Block |
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#include <RxModule.h>
#include <StaticRxObject.h>
#include "SampleCommand.h"
/** Description:
Creates a new module for Sample command.
*/
class CHelloCommandModule : public OdRxModule
{
public:
~CHelloCommandModule() {}
protected:
CHelloCommandModule() {}
/** Description:
Adds new command to the current module.
*/
virtual void initApp();
/** Description:
Removes command from the current module.
*/
virtual void uninitApp();
private:
/** Description:
Object from type sampleCommand is created. It represents the new command.
*/
OdStaticRxObject<SampleCommand> m_SampleCommand;
}; |
stdafx.h
Includes all the standard system include files/project specific include files that are frequently used
- Source Files : Create the following C++ files :
1.SampleCommand.cpp - c++ file to create commands that can be called from ARES commander
2. SampleCommandModule.cpp - Defines entry and end point for the DLL application
4. stdafx.cpp - source file that includes just the standard includes
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Code Block |
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#include <windows.h>
#include "OdaCommon.h" |
Source File Section
Create the following CPP files.
SampleCommand.cpp
CPP file for creating commands that you can call from ARES commander.
Code Block |
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#include "stdafx.h"
#include "SampleCommand.h"
#include "FxSystemServices.h"
SampleCommand::SampleCommand(void)
{
GetFxSystemServices()->WriteLine(L"HI, This is a Sample command.");
}
SampleCommand::~SampleCommand(void)
{
}
const OdString SampleCommand::globalName() const
{
// global command name to be called
return("MYSAMPLE");
}
const OdString SampleCommand::localName() const
{
// local command name to be called
return("MYSAMPLE");
} |
SampleCommandModule.cpp
Defines entry points for the dynamic library (TX = DLL).
Code Block |
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#include "stdafx.h"
#include "SampleCommandModule.h"
#include <RxDynamicModule.h>
#include "FxSystemServices.h"
#ifdef _MANAGED
#pragma managed(push, off)
#endif
ODRX_DEFINE_DYNAMIC_MODULE(CHelloCommandModule);
void CHelloCommandModule::initApp()
{
GetFxSystemServices()->WriteLine(L"SampleCommandModule initApp");
}
void CHelloCommandModule::uninitApp()
{
GetFxSystemServices()->WriteLine(L"SampleCommandModule uninitApp");
} |
stdafx.cpp
Source file that includes just the standard include files.
Code Block |
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#include "stdafx.h" |
Project Settings
Do the following settings to make the C++ sample plugin to work
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.
Open SampleCommand
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Property Page and do the following settings:
In Configuration: Release
In Platform: Choose the appropriate platform (in this example, it is x64).
Specify Additional Include and Library Directories
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: Include libraries and include files from ARES Commander SDK folder.
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Include files can be found in C:\Program Files\Graebert GmbH\ARES Commander 20XX SDK\Include\*.
Specify Additional Dependencies: Link appropriate libraries that implement ARES Commander plugin API.
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Libraries can be found in \Program Files\Graebert GmbH\ARES Commander
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20XX SDK\Libraries\
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*.
Change extension of output and other properties as
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in the image below
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:
The name of the shared library containing the subclass of OdRxModule
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should be
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according to the rule: <application name>.tx.
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Define _TOOLKIT_IN_DLL macro:
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Open SampleCommand property page and set C/C++ → Language → Treat WChar_t As Built in Type to No (/Zc:wchar_t-).
Navigate to the C:\Program Files\Graebert GmbH\ARES Commander
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20XX\BIN and find the files named TD_Db_*.dll
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:
In our example,
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the file name is
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TD_Db_4.03_
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15.dll.
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Add the
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_4.03_
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15 suffix to your output .dll name to
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load it
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normally.
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Building
Build the SampleCommand project
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, then Open ARES Commander and use
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the APPLOAD
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command to load your application:
In our example, we have SampleCommand_4.03_
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15.tx as result.
If there are no errors, a confirmation message displays as successfully loaded with the output of the project
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