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ARES commander Commander provides a C++ plugin which lets you author create third party Plugin Software for ARES Commander.

The CFx examples can be found are in the following folder: \ARES Commander 20** 20XX SDK\Samples\CFx\. Open the solution file CFxSamples.sln and .

follow Follow the steps described in “How to Create a Sample C++ plugin and build,load the plugin ”plugin”.

New Project

Add a new C++

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Empty project

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using Visual Studio 2017 as SampleCommand in ‘\ARES Commander

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20XX SDK\Samples\

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CFx’.

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Header Section

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Create the following header files

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                          1. 

SampleCommand.h

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Creates the SampleCommand class with global and local command names 

2. SampleCommandModule.h - Create a new module for SampleCommand with InitApp, uninitapp and object to represent the command 

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name.  

Code Block
#include "FxCommand.h"
#include "FxCommandContext.h"
#include "FxUserIO.h"

class SampleCommand
{
public:
    /** Description:
        Sets non-localized version of the command name.
    */
    virtual const OdString globalName() const;
                   
    /** Description:
        Sets localized version of the command name.
    */
    virtual const OdString localName() const;

    ~SampleCommand(void);

protected:
    SampleCommand(void);
};

SampleCommandModule.h

Creates a new module for the SampleCommand class with initApp, uninitApp, and object that represents the command.

Code Block
#include <RxModule.h>
#include <StaticRxObject.h>
#include "SampleCommand.h"

/** Description:
    Creates a new module for Sample command.
*/
class CHelloCommandModule : public OdRxModule
{
public:
    ~CHelloCommandModule() {}

protected:
    CHelloCommandModule() {}

    /** Description:
        Adds new command to the current module.
    */
    virtual void initApp();

    /** Description:
        Removes command from the current module.
    */
    virtual void uninitApp();

private:
    /** Description:
        Object from type sampleCommand is created. It represents the new command.
    */
    OdStaticRxObject<SampleCommand> m_SampleCommand;
};

stdafx.h

Includes all the standard system include files/project specific include files that are frequently used

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  • Source Files : Create the following C++ files : 

          

1.SampleCommand.cpp - c++ file to create commands that can be called from ARES commander

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2. SampleCommandModule.cpp - Defines entry and end point for the DLL application

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4. stdafx.cpp -  source file that includes just the standard includes

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Code Block
#include <windows.h>
#include "OdaCommon.h"

Source File Section

Create the following CPP files.

SampleCommand.cpp

CPP file for creating commands that you can call from ARES commander.

Code Block
#include "stdafx.h"
#include "SampleCommand.h"
#include "FxSystemServices.h"

SampleCommand::SampleCommand(void)
{
    GetFxSystemServices()->WriteLine(L"HI, This is a Sample command.");
}

SampleCommand::~SampleCommand(void)
{
}

const OdString SampleCommand::globalName() const
{
    // global command name to be called
    return("MYSAMPLE");
}

const OdString SampleCommand::localName() const
{
    // local command name to be called
    return("MYSAMPLE");
}

SampleCommandModule.cpp

Defines entry points for the dynamic library (TX = DLL).    

Code Block
#include "stdafx.h"
#include "SampleCommandModule.h"
#include <RxDynamicModule.h>
#include "FxSystemServices.h"

#ifdef _MANAGED
#pragma managed(push, off)
#endif

ODRX_DEFINE_DYNAMIC_MODULE(CHelloCommandModule);

void CHelloCommandModule::initApp()
{
    GetFxSystemServices()->WriteLine(L"SampleCommandModule initApp");
}

void CHelloCommandModule::uninitApp()
{
    GetFxSystemServices()->WriteLine(L"SampleCommandModule uninitApp");
}

stdafx.cpp

Source file that includes just the standard include files.

Code Block
#include "stdafx.h"

Project Settings

Do the following settings to make the C++ sample plugin to work

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  1. Open SampleCommand

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  1. Property Page and do the following settings:

    1. In Configuration: Release

    2. In Platform: Choose the appropriate platform (in this example, it is x64).

  2. Specify Additional Include and Library Directories

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  1. : Include libraries and include files from ARES Commander SDK folder.

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  1. Include files can be found in C:\Program Files\Graebert GmbH\ARES Commander 20XX SDK\Include\*.
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  2. Specify Additional Dependencies: Link appropriate libraries that implement ARES Commander plugin API.

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  1. Libraries can be found in \Program Files\Graebert GmbH\ARES Commander

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  1. 20XX SDK\Libraries\

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  1. *.
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  2. Change extension of output and other properties as

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  1. in the image below

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  1. :
    The name of the shared library containing the subclass of OdRxModule

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  1. should be

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  1. according to the rule: <application name>.tx.

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  2. Define _TOOLKIT_IN_DLL macro:

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  2. Open SampleCommand property page and set C/C++ → Language → Treat WChar_t As Built in Type to No (/Zc:wchar_t-).

  3. Navigate to the C:\Program Files\Graebert GmbH\ARES Commander

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  1. 20XX\BIN and find the files named TD_Db_*.dll

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  1. :
    In our example,

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  1. the file name is

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  1. TD_Db_4.03_

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  1. 15.dll.

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  1. Add the

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  1. _4.03_

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  1. 15 suffix to your output .dll name to

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  1. load it

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  1. normally.

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Building  

Build the SampleCommand project

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, then Open ARES Commander and use

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the APPLOAD

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 command to load your application:

In our example, we have SampleCommand_4.03_

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15.tx as result.

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If there are no errors, a confirmation message displays as successfully loaded with the output of the project

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