ARES Commander provides a C++ plugin which lets you create third party Plugin Software for ARES Commander.
The CFx examples are in the following folder: \ARES Commander 20** 20XX SDK\Samples\CFx\. Open the solution file CFxSamples.sln.
Follow Follow the steps described in “How to Create a Sample C++ plugin and build,load the plugin ”plugin”.
New Project
Add a new C++ Empty project using
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Visual Studio 2017 as SampleCommand in ‘\ARES Commander
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20XX SDK\Samples\CFx’.
Header Section
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Create the following header files
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.
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1.
SampleCommand.h
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Creates the SampleCommand class with global and local command names
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name.
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#include "FxCommand.h" |
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#include "FxCommandContext.h" |
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#include "FxUserIO.h" |
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class SampleCommand |
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{ |
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public: |
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/** Description: |
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Sets non-localized version of the command name. |
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*/ |
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virtual const OdString globalName() const; |
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/** Description: |
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Sets localized version of the command name. |
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*/ |
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virtual const OdString localName() const; |
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~SampleCommand(void); |
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protected: |
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SampleCommand(void); |
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}; |
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SampleCommandModule.
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h
Creates a new module for the SampleCommand class with
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initApp,
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uninitApp, and object
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that represents the command.
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#include <RxModule.h> |
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#include <StaticRxObject.h> |
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#include "SampleCommand.h" |
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/** Description: |
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Creates a new module for Sample command. |
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class CHelloCommandModule : public OdRxModule |
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{ |
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public: |
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~CHelloCommandModule() {} |
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protected: |
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CHelloCommandModule() {} |
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/** Description: |
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Adds new command to the current module. |
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virtual void initApp(); |
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/** Description: |
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Removes command from the current module. |
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virtual void uninitApp(); |
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private: |
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/** Description: |
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Object from type sampleCommand is created. It represents the new command. |
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OdStaticRxObject<SampleCommand> m_SampleCommand; |
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}; |
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stdafx.h
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Includes all the standard system include files/project specific include files that are frequently used
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#include <windows.h> |
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#include "OdaCommon.h" |
Source
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File Section
Create the following
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CPP files.
SampleCommand.cpp
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CPP file for creating commands that you can call from ARES commander.
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#include "stdafx.h" |
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#include "SampleCommand.h" |
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#include "FxSystemServices.h" |
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SampleCommand::SampleCommand(void) |
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{ |
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GetFxSystemServices()->WriteLine(L"HI, This is a Sample command."); |
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} |
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SampleCommand::~SampleCommand(void) |
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{ |
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} |
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const OdString SampleCommand::globalName() const |
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// global command name to be called |
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return("MYSAMPLE"); |
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} |
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const OdString SampleCommand::localName() const |
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// local command name to be called |
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return("MYSAMPLE"); |
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} |
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SampleCommandModule.cpp
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Defines entry
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points for the
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dynamic library (TX = DLL).
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#include "stdafx.h" |
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#include "SampleCommandModule.h" |
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#include <RxDynamicModule.h> |
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#include "FxSystemServices.h" |
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#ifdef _MANAGED |
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#pragma managed(push, off) |
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#endif |
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ODRX_DEFINE_DYNAMIC_MODULE(CHelloCommandModule); |
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void CHelloCommandModule::initApp() |
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GetFxSystemServices()->WriteLine(L"SampleCommandModule initApp"); |
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} |
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void CHelloCommandModule::uninitApp() |
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{ |
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GetFxSystemServices()->WriteLine(L"SampleCommandModule uninitApp"); |
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} |
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stdafx.cpp
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Source file that includes just the standard include files
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#include "stdafx.h" |
Project Settings
Do the following settings to make the C++ sample plugin to work.
Open SampleCommand Property
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Page and do the following settings:
In Configuration: Release
In Platform: Choose the appropriate platform (in this example, it is x64).
Specify Additional Include and Library Directories: Include
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libraries and
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include files from ARES Commander SDK folder
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Include files can be found in C:\Program Files\Graebert GmbH\ARES Commander 20XX SDK\Include\*.
Specify Additional Dependencies: Link appropriate libraries that implement ARES Commander plugin API. Libraries
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can be found in \Program Files\Graebert GmbH\ARES Commander
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20XX SDK\Libraries\
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*.
Change extension of output and other properties as in the image below
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The name of the shared library containing the subclass of OdRxModule should be according to the rule:
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<application name>.tx.
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Define _TOOLKIT_IN_DLL macro:
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Open SampleCommand property
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page and set C/C++ → Language → Treat WChar_t As Built in Type to No (/Zc:wchar_t-).
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Navigate to the C:\Program Files\Graebert GmbH\ARES Commander
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20XX\BIN and find the files named TD_Db_*.dll
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In our example, the file name is TD_Db_4.03_15.dll. Add the _4.03_15 suffix to your output .dll name to load it normally.
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Building
Build the SampleCommand project,
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then Open ARES Commander and use
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the APPLOAD
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command to load your application:
In our example, we have SampleCommand_4.03_15.tx as result.
If there are no errors, a confirmation message displays as successfully loaded with the output of the project
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